I've finally put the finishing touches to the new Bulma's Armor style, and it's available inworld here
http://slurl.com/secondlife/Crescent/173/49/64Or on SLExchange:
Male:
http://uncensored.slexchange.com/module ... mID=737005Female:
http://uncensored.slexchange.com/module ... mID=737010
This armor is a complete rebuild of the old Bulma's Armor, not a trace is left.
The full List of Improvements:
New Design, Made entirely from sculpted prims. This gives much smoother geometry, no gaps, and no ugly bumps. In addition, less geometry data means less of a framerate hit, and less load on the servers


Massively reduced primcount, from 83 to 11, and yet it still looks better.
The reduced primcount makes it much easier to adjust the shape of prims, and change colors to any not included in the menu

Texture entirely redone, with baked shadows and lighting, for a much more realistic look. In addition, thanks to some texture atlasing magic, all of the surface textures are actually only a single image. This makes it load faster, and is kinder to your framerate, and the asset servers.
Thanks to popular demand, this armor is available in both male and female versions (sold seperately)

And better fitting. One of the biggest problems with the old armor, is the way it fits on the body. It's rather loose, it passes through your stomach when you bend, etc. I've added several new methods to remedy this.
Firstly, by virtue of being sculpted, I have far more flexibility with shapes. This allows me to conform the armor to the avatar mesh much better.

I've also included the male and female shapes I worked with in each version, full perms. you can use them if you don't feel like fitting it to your own shape, and freely modify them to taste.
In addition, each armor also includes a split version, divided into a chest and stomach parts, which move independantly and prevent issues with moving the bottom through your stomach.
Lastly, I've added an experimental Spinelock AO, which I'm rather pleased with. It uses an animation to prevent your torso bending in certain bad ways, resulting in the armor fitting much better, and almost completely eliminating clipping issues.
An Example:
Without spinelock on the left, with it on the right.

it's pretty clear which looks better, I'd say. You might notice that my avatar leans back a little in the right pic though. That's the extent to which is disrupts poses. Not too much, I'd say.